<p>Hello!</p><p>My name is Patrik and I am a programmer here at playgroundsquad. I am mostly interested in making game mechanics, mostly player movement, shooting or combat, etc.</p><p>I am also interested in UI programming, sound and network programming. In my free time, I often work on smaller projects of mine. Sometimes I make a copy of a smaller or older gamer or a mechanic that I have recreated. My latest project is based on improving and making the parkour movement from Mirror's edge. <br/></p><p>I often work with the Unity engine and C# but I can also work in C + + which is the language I have mostly used here on playgroundsquad.</p><p>Right now I have made 2 game projects here at playgroundsquad the first is in C++ where I implemented sound using FMOD and game state changes like scenes, loading, etc. Also some smaller mechanics for example pickup, healing, or damage.</p><p>The second project is made was in Unity and written in C# where I made UI player, main menu (world space menu) and overall smaller UI elements, split-screen functionality, and overall smaller game mechanics.</p><p>If you are interested in knowing more about me and see what I did for my projects look at my <a href="https://sites.google.com/view/patrikbalcerzak/home">portfolio</a>. </p><br/><p>Thanks for reading!</p><p><br/></p><p>First project C++<i> (<a href="https://portal.playgroundsquad.com/spelprojekt/group2-project-name/">Resilient</a>)</i></p><ul><li>In this project, I was the lead programmer and responsible for the other programmers and managing the work distribution.</li><li>Sound Implementation with FMOD</li><li>Pickup System</li><li>Changes to GameStateSystem (level Loading)</li></ul><p> <br/></p><p> Second project C# <em>(<a href="https://portal.playgroundsquad.com/spelprojekt/group3-fear-and-mischief/">Fear & Mischief</a>)</em></p><p></p><ul><li>In this project, I was the lead programmer and responsible for the other programmers and managing the work distribution.</li><li>UI functionality (inventory, buff UI, Noise UI, World Space Main Menu, and UI Manager)</li><li>Smaller game mechanics.<br/></li></ul><p></p><p><em><br/></em></p><p><br/></p><p><br/> </p><h1><br/></h1><br/><br/><br/>
Patrik Balcerzak
Programmer, PlaygroundSquad 2020