Patrik Balcerzak

Programmer, PlaygroundSquad 2020

Hello!

My name is Patrik and I am a programmer here at playgroundsquad. I am mostly interested in making game mechanics, mostly player movement, shooting or combat, etc.

I am also interested in UI programming, sound and network programming. In my free time, I often work on smaller projects of mine. Sometimes I make a copy of a smaller or older gamer or a mechanic that I have recreated. My latest project is based on improving and making the parkour movement from Mirror's edge.

I often work with the Unity engine and C# but I can also work in C + + which is the language I have mostly used here on playgroundsquad.

Right now I have made 2 game projects here at playgroundsquad the first is in C++ where I implemented sound using FMOD and game state changes like scenes, loading, etc. Also some smaller mechanics for example pickup, healing, or damage.

The second project is made was in Unity and written in C# where I made UI  player, main menu (world space menu) and overall smaller UI elements, split-screen functionality, and overall smaller game mechanics.

If you are interested in knowing more about me and see what I did for my projects look at my portfolio


Thanks for reading!


First project C++ (Resilient)

  • In this project, I was the lead programmer and responsible for the other programmers and managing the work distribution.
  • Sound Implementation with FMOD
  • Pickup System
  • Changes to GameStateSystem (level Loading)

     

        Second project C# (Fear & Mischief)

  • In this project, I was the lead programmer and responsible for the other programmers and managing the work distribution.
  • UI functionality (inventory, buff UI, Noise UI, World Space Main Menu, and UI Manager)
  • Smaller game mechanics.