Martin Frykler

Artist, PlaygroundSquad 2020


I'm Martin Frykler, a 3D artist here at PSQ.
I mostly focus on hard surface modelling and props but have a vast interest in most of the disciplines within 3D ever since I started trying to make my own games previous to this education. During my time here at PSQ I have deepen my knowledge in software like Maya, blender, Substance painter, Quixel mixer, xNormals, Materialize, Photoshop, Krita, Gimp, Unity, Unreal engine.
In my free time I like to play classical guitar or try to come up with some brutal metal riffs and of course play games.

Game Project 1: Subaquatic Secrets

  • I did prop modelling.
  • Placing assets in the level.
  • And texturing modells and the level.

Game project 2: Fear & Mischief

  • In this project I was Artlead and responsible for managing the workload put on the other artist, creating the art bible, check the others work, communicating and problem solving.
  •  In the game I build shaders and materials, revisited models to prepare them for optimization and lightbake, then did the lighting and lightbakes, light probes and post effects.
  • Also placing all the props and furniture in the level.

Game project 3: Twisted Heights

  • Made Props, vegetation, environment modelling, texturing and setup those assets in the engine.
  • Make VFX.
  • Create Shaders.