Welcome!
I'm Martin Frykler, a 3D artist here at PSQ.
I mostly focus on hard surface modelling and props but have a vast interest in most of the disciplines within 3D ever since I started trying to make my own games previous to this education. During my time here at PSQ I have deepen my knowledge in software like Maya, blender, Substance painter, Quixel mixer, xNormals, Materialize, Photoshop, Krita, Gimp, Unity, Unreal engine.
In my free time I like to play classical guitar or try to come up with some brutal metal riffs and of course play games.
Game Project 1: Subaquatic Secrets
- I did prop modelling.
- Placing assets in the level.
- And texturing modells and the level.
Game project 2: Fear & Mischief
- In this project I was Artlead and responsible for managing the workload put on the other artist, creating the art bible, check the others work, communicating and problem solving.
- In the game I build shaders and materials, revisited models to prepare them for optimization and lightbake, then did the lighting and lightbakes, light probes and post effects.
- Also placing all the props and furniture in the level.
Game project 3: Twisted Heights
- Made Props, vegetation, environment modelling, texturing and setup those assets in the engine.
- Make VFX.
- Create Shaders.