Nautilus

An atmospheric deep-sea experience, designed as a slow and immersive visual spectacle.


Full Gameplay Video

Into the Abyss

Nautilus is a slow, immersive deep-sea exploration experience, focused on atmosphere, scale, and visual storytelling rather than traditional mechanics.

As you descend deeper into the cave system, visibility fades, pressure increases, and the environment itself becomes the main character. Light, sound, and movement guide the experience, creating a sense of isolation and unease.

There are no enemies to fight, only the unknown to confront.Nautilus Sub outside 1

Descend Below the Surface…

Far beneath the ocean’s surface, a signal echoes from an uncharted cave system, one that should not exist.

Set around 100 years before Project Echo the experience takes place during the height of Torsion Systems, when the company stood at the peak of its power and ambition.

Two years ago, Torsion Systems sent an expedition to investigate.
The team reached the first opening… and then vanished without a trace.

Now, the signal has returned.

You are sent down aboard the submarine Nautilus, tasked with following the transmission and uncovering what lies hidden in the depths.

Nautilus Starting

A Spectacle-Driven Experience

The experience emphasizes presence and immersion, using environmental storytelling, sound design, and pacing to create tension and wonder.

Nautilus can be described as a walking-sim-like experience, but its core goal is to function as a spectacle, a visual and emotional journey through an alien environment beneath the sea.



This project was developed over 9 weeks as part of Game Project 3 at PlaygroundSquad (2025) by Team Solid Fog Interactive.
Pitched by Nikolaos Joukowski.

Itch.io page here

Team

Nautilus was made by these students from the PlaygroundSquad class that started in 2024: