Fabian Svensson Röste

Fabian Svensson Röste

Designer, PlaygroundSquad 2023

<h5><p>Hello, I am a Game Designer currently studying at Playgroundsquad in Falun, I am a life long gamer since as far as I can remember playing games on my Windows 97 and Gameboy Advanced. </p><p>Starting in my teens I decided I wanted to work upon the games I loved so much and began looking into how games were made, spending a lot of time watching modding tutorials and dev diaries from games I would hear about. <br/></p><p>In 2019 I was accepted into Ädelfors Folkhöskola's Design Course and would spend four years there, two years studying Design and two years on their Indie Game studio's program where I would learn project management, how to manage a company, what goes into development and receive an Internship at Lutra Interactive with their Design department. </p><p>In 2023 I applied to and was accepted into Playgroundsquad where I am currently trying to turn my theoretical knowledge into practical experience preparing for our LIA. </p><hr/></h5><h5>My PSQ Projects</h5><h5>Game Project 1 - <a href="https://portal.playgroundsquad.com/spelprojekt/svigda/">Svigda</a></h5><h5><p>Genre: <embed alt="Svigda Poster.png" embedtype="image" format="right-250" id="4891"/><br/>Game Engine: Tengine (In-House)<br/>Team Size: 12<br/>Duration: 6 Weeks<br/>Platform: PS5<br/>Year: 2024<br/></p><ul><li><i> I was made the Main Writer for Dialogue and character interactions</i></li><li><i>Implemented dialogue into the project</i></li><li><i>Worked as Bug Tester throughout the game project</i></li></ul><br/><p></p></h5><h5>Game Project 2 - <a href="https://portal.playgroundsquad.com/spelprojekt/in-the-chamber/">In The Chamber</a><br/></h5><h5><p>Genre: Action Platformer, Beat-Em-Ups <embed alt="In The Chamber - Poster" embedtype="image" format="right-250" id="4889"/><br/>Game Engine: Unreal<br/>Team Size: 17<br/>Duration: 9 Weeks<br/>Platform: PS5<br/>Year: 2024<br/></p><ul><li><i>Was made Lead Game Writer for Lore and Dialogue.</i></li><li><i>Managed the majority of interactions with the Voice Actor(s) and helped implement the audio files into the Unreal Engine Project.</i></li><li><i>Helped manage Game Balance through Game Testing</i></li><li><i>Designed the "Crypt"  and the Boss Battle, including the room and Boss concept. </i></li></ul></h5><h5><br/></h5><h5>Game Project 3 - TBD</h5><h5><p>Genre:<br/>Game Engine: <br/>Team Size: <br/>Duration: <br/>Platform: <br/>Year: 2024</p><p></p><hr/><p></p></h5><h5>Ten Games that I Love</h5><h5><p><b>Assassin's Creed (series)</b></p><p><b>Total War Warhammer II / III</b></p><p><b>XCOM 2 </b></p><p><b>Battle Brothers</b></p><p><b>Mafia III</b></p><p><b>Fallout (series)</b></p><p><b>Warhammer 40,000: Chaos Gate Daemonhunters</b></p><p><b>Deep Rock Galactic</b></p><p><b>Goblin Stone</b></p><p><b>Mount &amp; Blade Bannerlord II</b></p></h5><h5><hr/></h5><i>Personal Experiences </i><p></p><p>Closed Beta Tester - Orc Chop Games 2022 - 2024</p><p><br/></p><p>GlobalGameJam 2021 </p><p><br/></p>

Projects