<h5>Hello illustrious visitor,</h5>and welcome to my student page. I am Dorothea and I came over from Germany to Sweden in order to study Game Design at <i>PlaygroundSquad</i>. Over the course of the past months here in Falun, I was able to expand my horizon in various classes and have been part of two great game projects. It is a fantastic experience to spend time and work side by side with others who are as passionate about games as I am. The exchange with different people has been very enriching for me and I am grateful for the time. <p><br/></p><p>Before making my move into the games industry, I finished my teacher's certificate in Germany, majoring in English and German. The various subjects included in this education, such as Literature, Cultural Studies and Pedagogy, form a great pool of inspiration for me to draw from and can offer a different angle in game design. <br/></p><p>My personal goal in game making is to ignite a spark of wonder and touch the player on a deeply emotional level. </p><p>As a book-worm, I have always been most intrigued by the narrative aspect and possibilities of video games. Studying here at <i>PlaygroundSquad </i>has also awakened my interest in level and combat design, however, I am always excited to learn more about numerous fields and expand my skillset.</p><p></p><p>Aside from playing and creating video games, I enjoy board games and going on Dungeons & Dragons misadventures with the <i>PSQ </i>heroes (or "heroes"). When no one is around, I spend my time crafting and sewing as well as following my personal obsession with cephalopods.</p><p></p><hr/><h5>My school projects:</h5><p></p><p></p>\n\n\n\n\n\n\n\n<embed embedtype="media" url="https://www.youtube.com/watch?v=wAuU4qfSOgI&amp;amp;amp;amp;amp;amp;amp;feature=emb_logo"/>\n\n\n\n\n\n\n<p><b>Project 1 - Don't drink the Coolant</b><br/></p><p></p><ul><li>Game Design - game concept of a coop hero defense game</li><li>Gameplay Design - enemy types & spawning pattern</li><li>Level Design - battle arena</li><li>Project Management - organizing SCRUM in Hansoft</li><li>Documentation - GDD writing</li><li>Quality Assurance - playtesting, playtester questionnaire & survey <br/><br/></li></ul><p></p><hr/><p></p>\n\n\n\n\n\n\n\n<embed embedtype="media" url="https://www.youtube.com/watch?v=4bKdBRuTHGQ&amp;amp;amp;amp;amp;amp;amp;feature=emb_logo"/>\n\n\n\n\n\n\n<p><b>Project 2 - Death Blade</b><br/></p><p></p><ul><li>Gameplay Design - enemy & enemy variant behavior</li><li>Gameplay Design - design and balancing of player augmentations</li><li>UI Design - design of upgrade menu, status screen, and minimap</li><li>UI Art - 2D art for game menus & Icons</li><li>Quality Assurance - playtesting, playtester questionnaire & survey</li></ul><p><br/></p><p></p><hr/><h5>Skills:</h5><ul><li>Unity3D (intermediate)</li><li>C# (beginner)</li><li>LUA (beginner)</li><li>Photoshop (intermediate)</li><li>Maya (beginner)</li><li>Trello </li><li>Hansoft</li></ul><p></p><p></p><p></p><p></p><p></p><p></p><p></p>
Dorothea Wunder
Designer, PlaygroundSquad 2019