Avatar for Max Wijk Stranius

Max Wijk Stranius

Programmer, PlaygroundSquad 2014

<p>Hi, I'm currently studiyng my second year of game programming at Playgroundsquad. My primary interests include tool- and network programming, as well as creating applications for Android. I also fancy DirectX/HLSL and OpenGL ES/GLSL when the opportunity arise. When not devoting my time to any of the above, I use to play around with various JavaScript frameworks, or server backends written partially in Python/Ruby. Sometimes working with APIs for my native applications.</p>\r\n<p>&nbsp;</p>\r\n<p>My key roles during my education so far has been as Lead Programmer in the following game projects:</p>\r\n<p><a href="../../../project/view/projectid/143/showPager/1">Aaargh! 'Tis the Kraken!! (PC)</a></p>\r\n<p>During this project I worked a lot with DirectX 11 and HLSL, implementing tesselated dynamic water, and effects such as fog, rain, and clouds. I also spent some time developing the AI for Kraken and its tentacles, exporting configuration files in JSON, and physics.</p>\r\n<p><a href="../../../project/view/projectid/151/showPager/1">Alien Weapon X (PS Vita)</a></p>\r\n<p>During this project I learned alot about sacrifice. Not only in performance (even though the PS Vita is incredible, judging its size), but also workflow. Since I was the one and only programmer during an extended period during this project. My work includes nearly every aspect of the game except our audio implementation, and bullet time feature.</p>\r\n<p>Rage Quit 2 (Global Game Jam 2015)</p>\r\n<p>During this 48 hour game jam my work included, drawing pixel art, forming the foundation of the games code base (since it was almost written from scratch in C++), implementing a built in HTTP- and Websocket server system, and an experimental "wireless" controller -letting you control the game through the browser of your mobile device.</p>\r\n<p>&nbsp;</p>\r\n<p>In my spare time I develop games and applications for android, as well as maintain my own 2D game engine GeniEngine (which dates back to 2012).</p>\r\n<p>I have varying experiences with, C++, C, C#, OpenGL (mainly ES), GLSL, Directx 11, HLSL, Java, Ruby, Python, JavaScript, and PHP.</p>\r\n<p>Executables and sources can be provided by request.</p>

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