<p>Greetings!</p>\r\n<p>My name is Patricia Fehrm. I aim to be a professional character and environment artist, I am also specialized in 2D art.</p>\r\n<p>Projects</p>\r\n<p><a href="../../../project/view/projectid/145/showPager/project/view/481/project">Bark Boat Dash</a> (5 weeks)</p>\r\n<p>Console: PC</p>\r\n<p>Roles: Concept artist, UI artist, Texture artist, Prop modeling</p>\r\n<p>Info: First school game project. I concepted the different environments, designed the games logo and a lot of textures for the environment. I also made 3D props, such and rocks and mushrooms.</p>\r\n<p><a href="http://globalgamejam.org/2015/games/taco-terror-finding-pedro">Taco Terror: Finding Pedro </a>(48 hours)</p>\r\n<p>Console: PC</p>\r\n<p>Roles: Concept artist, Pixel artist, Cutscenes</p>\r\n<p>Info: Entry for Global Game Jam 2015. I concepted the main characters and designed all the cutscenes using pixel art.</p>\r\n<p><a href="../../../project/view/projectid/152/showPager/project/view/481/project">Evoke</a> (9 weeks)</p>\r\n<p>Console: PSVita</p>\r\n<p>Roles: Technical artist, Animator, Concept artist</p>\r\n<p>Info: Second school game project. I concepted the game logo, characters and some art for the menu page. I even made presentation graphics. My longest role was tech art; where I mapped, rigged and animated characters. Additionally, I concepted some effects.</p>\r\n<p> </p>\r\n<p>Software Experience:</p>\r\n<p>Autodesk - Maya</p>\r\n<p>Autodesk - Mudbox</p>\r\n<p>Adobe - Photoshop</p>\r\n<p>Marmoset Toolbag 2</p>\r\n<p>xNormal</p>\r\n<p>Crazybump</p>\r\n<p> </p>
Patricia Fehrm
Artist, PlaygroundSquad 2014