Mattias Rotman

Artist, PlaygroundSquad 2014

<h2>About</h2>\r\n<p>Hello!</p>\r\n<p>I'm Mattias and I aspire to become a part of the game development industry as a graphics artist.</p>\r\n<h2>Projects</h2>\r\n<h2><a href="../../../project/view/projectid/145/showPager/userid/481/project/view">Bark Boat Dash</a> (5 week school project for the PC)</h2>\r\n<p>Role: General Artist</p>\r\n<p>Responsibilities:</p>\r\n<p>Concept art, rigged and skinned various items and ui elements, animation, making particle effects, 3D modelling, making powerup icons and various UI elements, creating the water shader, hand painted the textures including the skybox and I created the menus and loading screen.</p>\r\n<h2><a href="www.playgroundsquad.com/Falun/project/view/projectid/154/showPager/1">Lady Bazooka</a> (9 week school project for the PS3)</h2>\r\n<p>Role: Animator and VFX Artist</p>\r\n<p>Responsibilities:</p>\r\n<p>Concept art, creating and setting up the animation network in morpheme, rigging and skinning, animating the playable characters and creating the visual effects.</p>\r\n<h2><a href="http://globalgamejam.org/2015/games/terra-pericolosa">Terra Pericolosa</a>&nbsp;(48 Hour Game Jam Project)</h2>\r\n<p>Role: 2D Artist (Pixel Art)</p>\r\n<p>Responsibilities:</p>\r\n<p>I made the space backgrounds, the captain portrait, planet and ship textures.</p>\r\n<h2>Software</h2>\r\n<p>Autodesk Maya</p>\r\n<p>Autodesk Mudbox</p>\r\n<p>Adobe Photoshop</p>\r\n<p>Zbrush</p>\r\n<p>Santiago Orgaz xNormal</p>\r\n<p>Crazybump</p>\r\n<p>NaturalMotion Morpheme</p>\r\n<p>Game Maker</p>

Projects