<p>Hi!</p>\r\n<p>A little about me; I'm a 29 year old game programmer who's wrapping up the 2 year game programming program at Playgroundsquad.</p>\r\n<p>Prior to my education here I've been working in several IT related jobs until I finally decided to go all out for game programming.</p>\r\n<p>During my time here I've been involved in three game projects, Captain Herberos and Underborg (see links bellow).</p>\r\n<p> </p>\r\n<p>In Underborg I was responsible for the following:</p>\r\n<p>- Player character gameplay and controlls</p>\r\n<p>- Animation</p>\r\n<p>- Camera</p>\r\n<p>- Controll of hammer ( main tool for solving puzzles )</p>\r\n<p>- Collision, together with Nicklas Johansson</p>\r\n<p>- Parts of the sound implementation</p>\r\n<p> </p>\r\n<p>In Captain Herberos:</p>\r\n<p>- Player character controlls, gameplay, collision and health system</p>\r\n<p>- AI for enemy ships; submarine, rammer and the boss Mr. Artillery</p>\r\n<p>- Camera</p>\r\n<p>- Animations</p>\r\n<p>- GUI</p>\r\n<p>- Main menu</p>\r\n<p>- Crew selection menu island</p>\r\n<p>- Skinned shader for main character and menu island</p>\r\n<p>- 2D fade effect using shader for the regeneration bars in the HUD</p>\r\n<p>- FMOD sound implementation with dynamic music and support for dynamic 3D sound</p>\r\n<p> </p>\r\n<p>And in Mechs:</p>\r\n<p>- All collisoion</p>\r\n<p>- All sound related</p>\r\n<p>- Gui</p>\r\n<p> </p>
Alexander Persson
Programmer, PlaygroundSquad 2010