Project 1, The Lighthouse:
Here’s a single player demo of the first school project I worked on, it’s a top down tps-shooter called The Lighthouse, I worked with some minor level design (blockouts), sound design (some of the music and sound effects), balance and playtesting. It was a 5-week project that we didn’t really have the time to finish, we aimed for too much content and it wasn’t polished enough.
Project 2, Low-life:
Here’s the second school project I worked on, it’s a graphic adventure game in the style of Grim Fandango. It’s set in a bug world inside a tree stump and it’s heavily inspired by 1930s Chicago and the mob culture. I worked on pretty much everything design-related in this game; it was my game concept that got chosen to be done as a 9-week project, so I’m responsible for everything pre-conceptual.
What I personally did was to write the story and script, I constructed the puzzles, worked closely with the programmers to solve mostly state-related issues, worked with voice actors (held auditions, directed, edited). I also had final say on all gameplay-related matters.