Nicklas Evaldsson

Programmer, PlaygroundSquad 2020


I first found my interest in programming during my first year of high school during a Python programming course. This led to me making some smaller games in Pygame and at the height of my Python programming I made a Binding Of Isaac clone. 

This was enough for me to realise that I wanted to do this professionally and I applied for PSQ. Since then I have been hard at work with C++ as my primary programming language.



Game Project 1: Nuclear Opera

  • Programmer Lead Managing

  •  Movement

  • Player & World Collisions

Game Project 2: Fear & Mischief

  • Four Player Movement

  • Map Shrinking

  • Input system for PS4 & PC

My interests in programming are:

  • Optimization

  • Gameplay systems

  • Procedural Generation

Programming languages:

  • C++
  • C#
  • Python

Thanks for looking at my page :)