Hello! My name is Fabian. I have a passion for video games, programming, anime and nerdy things in general. I have been programming on my own since the age of 13 before being accepted into PSQ. During my years here I have massively evolved both as a programmer and as a person in general, and I thrive to keep developing and learning new things for the rest of my career.
I specialize in C++ but I also have some experience working with Lua and C# for Unity and I am always willing to learn new things and get better at them.
Here are some of the things I worked on during my years here:
Laborated
- WASD movement and mouse look
- AI enemy behavior
- AI enemies whistling at random intervals when in range
- Player and enemy footsteps
Picking up items
Trial of Odin
- Specular shaders
- AI enemy behavior
- A* path finding
- Ability for player to slide against walls(not getting stuck)
- Displaying debug info to help the entire team
Red Blue Shooter(RBS)
- Camera adjustments
- Death animation
- Gun not going through walls
- Video options menu(resolution, window or full-screen etc)