Hi There!
I'm Cornee Nieuwenhuis a Dutch programmer that is willing to go far, even going to a Swedish school far.
Unlike most programmers i didn't start out young with programming but i did have an interest for it at a young age, i started getting into how they work, how to fix them and how to build them (it counts as my hobby now). Soon after, i discovered programming and was hooked instantly. My previous school was directed at web development which i still tinker around with from time to time, but this didn't satisfy my lust for POWER!!!! (programming power that is). And so i jumped into game development to quench this thirst for programming power.
As i learn more about game development as a whole i'm sure to enjoy more fields, but this is in order of what i'm most interested in so far:
- Software Developer (Game Engines, Map Makers, etc.)
- Shaders (HLSL)
- Gameplay Design
- Gameplay Developer
Some good things about me:
- Independant
- Quick Learner
- Good Communicator
- ambitious
- Like to read GDDs
Project 1: Subaquatic Secrets
In the first project at PSQ i was lead of the programmers which came with the responsibilty of time managment for new features and communication between the programmers and designers/artist. Aside from being the lead, During the first week we had an idea to create a new tool for PSQs proprietary engine (Tengine). The Plan was to create a World Editor for it but 3 days in, we decided to scrap it because of the time constraint of the project, but i have recently revived this ambitious task to a personal project. Other than this ambitious task i implemented the HLSL shader for the minimap, Custom Json Reader, UI and Lots of bug fixing.
Project 2: Heliotrope
Heliotrope was a very teaching Project, the 2 main reasons was that this was my first Unity Project and that it was developed for the PS4. The mix of 2 new things was a difficult start, but with the help of my fellow programmers and StackOverflow i managed to immerse myself fully in both unity an building for the PS4. In Project i worked on the player(Collision handling, Super Jump Mechanic, fall damage),SoundMachine (which is on my github)and Camera interaction / collision.