André Skagerud

Programmer, PlaygroundSquad 2020


I've always been fascinated by video games and wanted to know what made them tick. Ever since middle school I was set on becoming a programmer, but I didn't take my first steps until high school, where I learned the fundamentals of JavaScript and C#. 

During my free time, I've been experimenting with Unity, and the 3 different projects I currently work on are: 
My own TRPG, inspired by Avatar: The Last Airbender and Golden Sun; an app for the Trading Card Game Yu-Gi-Oh!, which utilizes an API; and recreating as much as I can from Golden Sun, a GBA game I grew up with. 

All projects can be found on my GitHub. [link GitHub]

While Unity is the only engine I have experience with, I do want to get acquainted with Unreal Engine and learn more C++

Game Project 1: Resilient

  • Controller Support (XInput)
  • UI Menus
  • Projectile System
  • Added Animations to the game
  • Doors (for unlocking the next level)

Game Project 2: Heliotrope

  • Input (Includes Remapping)
  • UI, including UI animation
  • system for poison mist and instant death zones
  • Controller Rumble (scrapped)
  • Turret Mechanic
  • Added SFX to the game

My current interests within programming are:

  • Gameplay Systems
  • UI
  • Machine Learning
  • AI

Programming languages I have experience with:

  • C#
  • C++