Adam Andersson

Designer, PlaygroundSquad 2020

Hi!

I’m an aspiring game designer. I believe that my strength lies in being able to see games from a holistic viewpoint while simultaneously focusing on the micro details that make up a game. That versatility helps me put my heart and soul into whatever area of design a game needs. I also really enjoy being part of a team. Very few experiences come close to the exhilaration I feel when I manage to effectively communicate a vision to creative partners, for them to then internalise it and create something better than you ever imagined. I believe that those feelings, coupled with my omnivorous appetite for all fields of game design are the prime motivators behind my dream; to join up with an inspiring team and work hard within it to gain the skills and experience necessary to one day get to lead the creative work of designing a game together with my own team.


Game Project 1 - Subaquatic Secrets

I was the Lead Designer of this project. My responsibilities included:

  • Creating and maintaining the GDD
  • Gameplay Design
  • 2D Level Design
  • Feedback Design
  • UI Design
  • Directing the Sound Designer
  • Logo Creation
  • Copy Text


Game Project 2 - Heliotrope

I was the Lead Designer of this project. My responsibilities included:

  • Creating and maintaining the GDD.
  • Movement Design
  • Some Level Design & Grayboxing 
  • AI Design
  • Puzzle Design
  • Feedback Design
  • UI Design
  • Directing the Sound Designer
  • Logo Creation
  • Direction the Trailer
  • Copy Text