"It's good to include quotes in your profile" - unknown source
Hi
My name is Oliver Berglund and I'm a programmer who currently spends way too much time in Visual Studio (everybody's favourite IDE). I try to keep my programming-focus on gameplay and recently also A.I., but I enjoy working with UI, sound and pretty much anything else too; challenges are (almost) always fun. During my free time, I like to implement different mechanics or systems in my own way, in order to get a better understanding of how and WHY they work. My aspiration is to make games that are fun and don't require a NASA computer to run.
I have experience working with C# in the Unity game engine, as well as Blueprints in UE4 and C++ in PSQ's in-house TenGine. I'm also looking into trying out the Godot engine, as it seems very flexible and easy to use.
Skills:
* Good knowledge of C#/C++
* Fundamental programming skills regarding Graphics/Networking & Sound
* Advanced programming skills regarding A.I.
* Intermediate programming skills regarding gameplay
* Experience in using different engines ( Unity, UE4, TenGine )
Projects
These are the school-related projects I've participated in during my time at PlaygroundSquad.
Group Project 2: Neo Heroes ( Unity - C# )
- Character interactions - Attacking, Taking Damage, Dying
- Enemy A.I.
- Combat systems
- Main Game & Hub cameras
- Screen fade
- Score system
- Join & Respawn functionality
- Implemented all the VFXs
- Implemented all the Animations
Group Project 1: Grapplevania ( TenGine - C++ )
- Character interactions - Attacking, Taking Damage, Dying
- Character knockback
- Collision detection
- Player's throwable Bomb
- Breakable walls
- Health & Bomb timer UI-elements
- Drop-through platforms
- Last minute implementation of FMOD