Hugo Wassén

Designer, PlaygroundSquad 2021

Hello!

I am an junior game designer. My interest in game development lies in the overall process of creating a memorable experience with the products I create. I believe my strength lies in my ability to easily communicate and understand the people I work with. Communication together with my interest in all aspects of game design gives me the ability to put my heart and soul into the projects I take part of.

I enjoy being part of the team and getting the team work together always excites me. Very few experience can match that of presenting a vision to my creative partners, for them to settle and create something immaculate that's unlike anything you could've imagined. I think those feelings coupled with my interest in all aspects of game design are my main driving factors behind my dream; to join the roster of a knowledgeable and inspiring team to learn and gain the experience and understanding of how you can create long lasting impacts on players.


Game Project 1 - StarStrike

I was the Lead Designer of this project. For this project I decided to fully leave the art direction to the hands of the artists to inspire them to create works that they themselves would be proud of, and that was ultimately accomplished. Same goes for the level design, I gave the environmental artists full range of the level layout so that they could accurately capture the games graphical feeling. 

My responsibilities included:

  • Creating and maintaining the GDD
  • Gameplay design
  • Feedback design
  • Directing the sound design
  • Presenting the project
  • Produced trailer

Game Project 2 - Power Golf Arena

I was the Lead Designer of the project. This project I focused on building upon the original concept, first conceived by Carl-Henric Ehn-Hjältman. Heightening the games impact on players by making the gameplay design lean more towards an action party game instead of the original golf simulation concept. I worked close together with the artist and programmers to ensure everyone had their opinion heard.

My responsibilities included:

  • Gameplay design
  • Level design
  • Creating and maintaining important documentation
  • Swedish Game Awards application
  • Directing the sound design
  • Presenting the project
  • Producing the trailer