Game Designer with a strong focus on Level Design and UX
My name is Oliver Andersson. I design gameplay spaces that guide the player and create meaningful player choices. I am especially interested in how level layout, sightlines, and environmental cues can quietly direct movement and foreshadow what is to come, building tension, clarity, and intention into the experience.
I started building levels at 11 in Tibia and later ran online servers with hundreds of active players. That early experience shaped how I think about player behavior, engagement, and how spaces influence interaction. It also introduced me to leadership through managing communities, setting direction, and handling feedback.
Today, I primarily work in Unreal Engine and Unity, moving from fast, purposeful blockouts into structured playtesting and iteration. I value clear communication and strong collaboration, making sure teams stay aligned from early layout to refined experience. I design in 3D and 2D, and I am particularly drawn to branching paths and encounter design that feel intentional rather than accidental.
Outside of development, I value balance. Spending time with my child and staying active keeps me grounded and long term focused.