Oliver Andersson

Oliver Andersson

Designer, PlaygroundSquad 2024

Game & Level Designer focused on player experience, encounters, and meaningful choices

My name is Oliver Andersson. I’m a Game and Level Designer who enjoys figuring out how players move through and interact with a level. I’m especially interested in layout, sightlines, encounters, and environmental cues, and how small changes to a level can completely change the way it plays.

I started building levels when I was 11 in Tibia and later ran my own online servers with hundreds of active players. That was probably where my interest in player behaviour started. I spent a lot of time seeing what players enjoyed, where they went, what kept them playing, and sometimes watching them completely ignore what I expected them to do.

Today, I mainly work in Unity and Unreal Engine. I like starting with simple blockouts, getting them playable quickly, and then improving them through playtesting and iteration. I enjoy designing both 2D and 3D levels, especially encounters and levels with different paths or ways for the player to approach a situation.

I’m currently doing my internship at Itatake in Gothenburg, working with both Level and Game Design. My work includes building and iterating on levels and encounters, playtesting, balancing, set dressing, and working with different gameplay rules and enemy behaviours.

Level Design is where I want to specialize, but I also enjoy the broader Game Design side of development and being involved in discussions about how mechanics, systems, and levels work together.

Outside of development, I spend a lot of time with my family, play games, and try to stay active through hiking.

Projects