Ethan

Ethan Johansson

Artist, PlaygroundSquad 2020

<p>Hello!</p><p>I'm an aspiring 3D prop/environment artist from Falun with a background in traditional 3D, and both traditional and digital 2D.</p><p>Having had no experience with digital 3D prior to applying to PlaygroundSquad, I begun experimenting in Blender in late June 2020, and by the time school started in mid August I had a good grasp of the fundamentals. At PlaygroundSquad I gained proficiency in Maya, as well as Substance Painter on my own time. The modelling of props and the assembling of environments spoke to me as a marriage of my passion for art, and my passion for storytelling. I love learning about the craft and all its influences, and I always strive to improve in whatever areas I can.</p><p>Before PlaygroundSquad, I graduated from Lugnetgymnasiet's Arts program with focus on graphical art and design. I then spent two years working as a personal assistant, where I gained valuable insight into the importance of inclusive and accomodating design. </p><p>Since 2011 I have been painting digitally in programs such as Photoshop, PaintTool SAI and Clip Studio Paint, and during my upper secondary school I worked a lot with clay sculpting as well as miniature model making. </p><p>All my life I have been passionate about video games, drawing and designing my own imaginary Club Penguin knock-offs with entire libraries of outfits and furniture as early as primary school. As a child, I enjoyed creating levels in Little Big Planet, designing houses in The Sims, and working on massive builds in Minecraft, a game I still play obsessively to this day.</p><h4><b>Game Project 1: Duck, Duck, Boom</b></h4><p>For this project I was responsible for:</p><p></p><ul><li>Modelling and texturing the majority of the props</li><li>Assembling the environment</li><li>Creating the hand-painted UI</li><li>Designing and creating logotypes for the group and game</li></ul><h4><b>Game Project 2: Fear &amp; Mischief</b></h4><p>For the second game project I was responsible for:</p><p></p><ul><li>Modelling and texturing the modular environment<br/></li><li>Modelling and texturing a large portion of the furniture assets</li><li>Working with the level designer and iterating upon the level layout</li><li>Creating tileable textures and a universal trim sheet</li><li>Designing and creating logotypes for the group and game</li><li>Drawing and aiding in designing the UI</li><li>Creating the poster for the game</li></ul><p></p><p></p>

Projects