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Linus Holmgren

Artist, PlaygroundSquad 2020

<p>Hello my name is Linus and I'm an aspiring 3D character, props and weapons artist. I'm very inspired by stylized 3D art and that is mostly what I focus on when it comes to 3D art. I started my 3D journey in high school at Mediagymnasiet in Stockholm studying 3D graphics for games for 3 years. </p><p>After graduating from high school i studied technical artist at BTH in Karlskrona for 1 year. However i discovered that my passion was for 3D art and not technical art and I decided to work on my portfolio and apply for PlaygroundSquad. </p><h3>Game project 1: Resilient </h3><p>For this project I was responsible for: </p><p>* I was the lead artist during this project.</p><p>* Sculpting and retopologizing the main character of the game.</p><p>* Texturing the main character in substance painter.</p><p>* Creating the art bible  the other artists could follow. </p><p>* Blocking out some animations for the main character and the enemy character. </p><p><br/></p><p><br/></p><p><br/></p><h3>Game project 2: Fear &amp; Mischief </h3><p>* For this project I was responsible for: <br/></p><p>* Sculpting in and retopologizing the monster nun. <br/></p><p>* The Texturing of the monster in Substance Painter. <br/></p><p>* Painting most of the textures for the VFX in the game. <br/></p><p>* Creating most of the VFX and VFX shaders used in the game</p><p>* Sculpting, retopologizing and texturing the boxing glove item. </p><p> </p><p><br/></p><p><br/></p><p><br/></p>

Projects