I mostly focus on hard surface modelling and props but have a vast interest in most of the disciplines within 3D ever since I started trying to make my own games previous to this education. During my time here at PSQ I have deepen my knowledge in software like Maya, blender, Substance painter, Quixel mixer, xNormals, Materialize, Photoshop, Krita, Gimp, Unity, Unreal engine.
In my free time I like to play classical guitar or try to come up with some brutal metal riffs and of course play games.
Game Project 1: Subaquatic Secrets
I did prop modelling.
Placing assets in the level.
And texturing modells and the level.
Game project 2: Fear & Mischief
In this project I was Artlead and responsible for managing the workload put on the other artist, creating the art bible, check the others work, communicating and problem solving.
In the game I build shaders and materials, revisited models to prepare them for optimization and lightbake, then did the lighting and lightbakes, light probes and post effects.
Also placing all the props and furniture in the level.
Game project 3: Twisted Heights
Made Props, vegetation, environment modelling, texturing and setup those assets in the engine.