KungMartin

Martin Frykler

Artist, PlaygroundSquad 2020

<h3>Welcome!</h3><h5>I'm Martin Frykler, a 3D artist here at PSQ.</h5><h5>I mostly focus on hard surface modelling and props but have a vast interest in most of the disciplines within 3D ever since I started trying to make my own games previous to this education. During my time here at PSQ I have deepen my knowledge in software like Maya, blender, Substance painter, Quixel mixer, xNormals, Materialize, Photoshop, Krita, Gimp, Unity, Unreal engine.<br/></h5><h5>In my free time I like to play classical guitar or try to come up with some brutal metal riffs and of course play games.<br/></h5><h3>Game Project 1: Subaquatic Secrets</h3><p></p><h5><ul><li>I did prop modelling.</li><li>Placing assets in the level.</li><li>And texturing modells and the level.</li></ul></h5><p></p><h3>Game project 2: Fear &amp; Mischief</h3><p></p><h5><ul><li>In this project I was Artlead and responsible for managing the workload put on the other artist, creating the art bible, check the others work, communicating and problem solving.</li><li> In the game I build shaders and materials, revisited models to prepare them for optimization and lightbake, then did the lighting and lightbakes, light probes and post effects.</li><li>Also placing all the props and furniture in the level.</li></ul></h5><p></p><p><br/></p><h3>Game project 3: Twisted Heights</h3><p></p><p></p><p></p><p></p><h5><ul><li>Made Props, vegetation, environment modelling, texturing and setup those assets in the engine.</li><li>Make VFX.</li><li>Create Shaders.</li></ul></h5><p></p><p></p><p></p><p></p>

Projects