Justine

Justine Eng

Artist, PlaygroundSquad 2020

<p>Hello there!</p><p>I'm Justine Eng and I am an aspiring 3D artist who is passionate about rigging and animation and has been for over a year. I was responsible for rigging and animating props and characters in several game projects and possess competencies in tools such as <b>Maya skinning tool</b>, <b>Python scripts in Maya</b> and <b>Animbot</b> to improve workflow during my education at Playgroundsquad. I also worked on "Heliotrope" - Rookie Awards 2021 Game of the Year Console &amp; PC draft selection as main rigger and animator.</p><p>I am known by friends and family to be focused, driven and hard working, and since I was young I had a keen eye for motion or movement. I am quick to notice small details in gestures, body language, reactions and expressions which I believe help me bring accuracy and life into my animation.<br/></p><p><b>Game project 1: Duck Duck BOOM</b></p><p></p><ul><li>Rigging the player character and the duck </li><li>Animating the player character movements ( Idle, Walk, Attack, Death)</li><li>Flip book VFX</li></ul><p></p><p><b>Game project 2: Heliotrope</b><br/></p><p></p><ul><li>Rigging (Bunny, Grunt, Key and Lock)</li><li>Animating the Grunt ( Idle, Taunt, Operating Machine )</li><li>Animating the Bunny ( 3 part Power Jump)<br/></li><li>Animating the Key for Collectible UI</li><li>Animating the Lock prior to the end credits</li></ul><p></p><p> <i>Key achievement</i></p><p></p><ul><li>Rookie Awards 2021 Game of the Year Console &amp; PC draft selection<br/></li></ul><p></p><p><b><br/></b></p>

Projects