Filip

Filip Lindberg

Designer, PlaygroundSquad 2020

<h2><b>Greetings!</b></h2><h5><b>About Me</b></h5><p>My name is Filip and I'm 23 years old. I Come from Stockholm but for now live in Falun to study Game Design at <i>PlaygroundSquad</i>. <br/>I'm Mainly interested and focused in the area of level design and more specifically 3D Competitive level design games.<br/>This doesn't mean that I'm not interested in doing other styles, I haven't yet had the chance to experience level design in other styles of game but I would love to try.</p><p>I do have some experience in Audio and music. I studied in high school music production where we got to learn about music theory, learn instruments and produce music.</p><hr/><h4><b>Level Design</b></h4><p>I focus a lot on the Level Design aspect of games. I really like building the level and guiding/manipulating a player to its destination or journey to make the gameplay feel great.</p><p>Currently I'm working on three of my own level design projects.</p><p>Overwatch level, This is my priority level that I'm working on the most. It is an Escort mode level that takes place inside the heart of Stockholm.  </p><p>Dead by Daylight level which I named "The Botanical garden".</p><p>Nightmare for a Dream which is a own made concept game that I've made. This one contains multiple platform levels.</p><h4><hr/><b>Sound Design</b></h4><p>I also have alot of knowledge in Sound design. Back in high school I studied Music production. In game project 1 I was the one who made all the Audio for the game. Soundtracks, SFX and Ambiance I made it all. During Gameproject 2 I didnt make the Audio myself but I did work closely with the Sound team in getting the Audio just right for our game.  </p><p><br/></p><p><br/></p>

Projects