Pontus AY

Pontus Avén Ytterholm

Designer, PlaygroundSquad 2020

<p>Hello! I am a technically minded aspiring game designer looking forward to a opportunity to work within the industry, learn new things and work with new teams!</p><p>I have been a part of 6 game projects in Unity learning a fair bit of C#, 1 project in Tengine and looking to learn Unreal Engine with a bit of C++ &amp; blueprints soon.<br/></p><p>Within student projects my primary roles have been that of a leader and system designer working closely with our coders, clearly defining mechanics and eventually fine tuning them to make every interaction between the player and the game just right.</p><p><br/></p><p>PSQ Project 1 - Chalice Wizard</p><p>My contribution:<br/></p><p>Lead &amp; system design defining every mechanic and tuning them along the way.<br/></p><p><br/></p><p>PSQ Project 2 - Liberosis</p><p>My contribution: </p><p>Level 1 &amp; the player systems as well as a lot of smaller tasks along the way handling everything from sprint reviews to debugging.<br/></p>

Projects