Adam

Adam Andersson

Designer, PlaygroundSquad 2020

<h4><b>Hi!</b></h4><p>I’m an aspiring <b>game designer</b>. I believe that my strength lies in being able to see games from a holistic viewpoint while simultaneously focusing on the micro details that make up a game. That versatility helps me put my heart and soul into whatever area of design a game needs. I also really enjoy being part of a team. Very few experiences come close to the exhilaration I feel when I manage to effectively communicate a vision to creative partners, for them to then internalise it and create something better than you ever imagined. I believe that those feelings, coupled with my omnivorous appetite for all fields of game design are the prime motivators behind my dream; to join up with an inspiring team and work hard within it to gain the skills and experience necessary to one day get to lead the creative work of designing a game together with my own team.<br/></p><p><br/></p><h4>Game Project 1 - Subaquatic Secrets</h4><p></p><p>I was the <b>Lead Designer</b> of this project. My responsibilities included:</p><ul><li>Creating and maintaining the GDD</li><li>Gameplay Design</li><li>2D Level Design</li><li>Feedback Design</li><li>UI Design</li><li>Directing the Sound Designer</li><li>Logo Creation</li><li>Copy Text</li></ul><p><br/></p><p></p><h4>Game Project 2 - Heliotrope</h4><p>I was the<b> Lead Designer</b> of this project. My responsibilities included:</p><p></p><ul><li>Creating and maintaining the GDD.</li><li>Movement Design</li><li>Some Level Design &amp; Grayboxing </li><li>AI Design</li><li>Puzzle Design</li><li>Feedback Design</li><li>UI Design</li><li>Directing the Sound Designer</li><li>Logo Creation</li><li>Direction the Trailer</li><li>Copy Text</li></ul>

Projects