Cornee Nieuwenhuis

Cornee Nieuwenhuis

Programmer, PlaygroundSquad 2020

<p></p><h3>Hi There!</h3><p></p><p></p><h5>I'm Cornee Nieuwenhuis a Dutch programmer that is willing to go far, <i>even going to a Swedish school far</i>. </h5><p></p><p>Unlike most programmers i didn't start out young with programming but i did have an interest for it at a young age, i started getting into how they work, how to fix them and how to build them (it counts as my hobby now).  Soon after, i discovered programming and was hooked instantly. My previous school was directed at web development which i still tinker around with from time to time, but this didn't satisfy my lust for <b>POWER!!!!</b> (programming power that is). And so i jumped into game development to quench this thirst for programming power. </p><p><br/></p><p>As i learn more about game development as a whole i'm sure to enjoy more fields, but this is in order of what i'm most interested in so far:</p><p></p><ul><li>Software Developer (Game Engines, Map Makers, etc.)</li><li>Shaders (HLSL)<br/></li><li>Gameplay Design</li><li>Gameplay Developer</li></ul><p><br/></p><p>Some good things about me:</p><p></p><ul><li>Independant</li><li>Quick Learner<br/></li><li>Good Communicator<br/></li><li>ambitious </li><li>Like to read GDDs</li></ul><p><br/></p><h5>Project 1: Subaquatic Secrets</h5><p>In the first project at PSQ i was lead of the programmers which came with the responsibilty of time managment for new features and communication between the programmers and designers/artist. Aside from being the lead, During the first week we had an idea to create a new tool for PSQs proprietary engine (Tengine). The Plan was to create a World Editor for it but 3 days in, we decided to scrap it because of the time constraint of the project, but i have recently revived this ambitious task to a personal project. Other than this ambitious task i implemented the HLSL shader for the minimap, Custom Json Reader, UI and Lots of bug fixing.</p><p></p><h5>Project 2: Heliotrope<br/></h5><p></p><p>Heliotrope was a very teaching Project, the 2 main reasons was that this was my first Unity Project and that it was developed for the PS4. The mix of 2 new things was a difficult start, but with the help of my fellow programmers and StackOverflow i managed to immerse myself fully in both unity an building for the PS4. In Project i worked on the player(Collision handling, Super Jump Mechanic, fall damage),SoundMachine (which is on my github)and Camera interaction / collision.</p><p></p>\n<p><br/></p><p><br/></p><p></p><p></p><h5>Thank you for taking the time to read my page.</h5><p></p><p></p><h4>Have a good-morning/afternoon/evening</h4><p></p><p></p><p></p>

Projects