Nicklas Evaldsson

Nicklas Evaldsson

Programmer, PlaygroundSquad 2020

<p>Hello!</p><p>I first found my interest in programming during my first year of high school during a Python programming course. This led to me making some smaller games in Pygame and at the height of my Python programming I made a Binding Of Isaac clone. </p><p>This was enough for me to realise that I wanted to do this professionally and I applied for PSQ. Since then I have been hard at work with C++ as my primary programming language.</p><p><a href="https://sites.google.com/playgroundsquad.com/nicklas-evaldsson/home">Portfolio</a><br/></p> <br/><p><b>Game Project 1: Nuclear Opera</b></p><ul><li><p>Programmer Lead Managing<br/></p></li><li><p> Movement</p></li><li><p>Player &amp; World Collisions</p></li></ul><br/><p><b>Game Project 2: Fear &amp; Mischief</b></p><ul><li><p>Four Player Movement<br/></p></li><li><p>Map Shrinking<br/></p></li><li>Input system for PS4 &amp; PC</li></ul><p><b><br/></b></p><p><b>My interests in programming are:</b></p><ul><li><p>Optimization</p></li><li><p>Gameplay systems</p></li><li>Procedural Generation<br/></li></ul><p><b><br/></b></p><p><b>Programming languages:</b></p><ul><li>C++</li><li>C#</li><li>Python<br/></li></ul><br/><p>Thanks for looking at my page :)</p><br/><br/>

Projects