Jesper Andreasson

Programmer, PlaygroundSquad 2018

<p>Hi,</p>I enjoy assorted programming and feel most at home coding back end functionality.<br/><hr/><p><br/><b><b>BackWatch</b></b>    Coded with C# in Unity</p><p>Contributions:</p><ul><li>Player controller &amp; weapon / projectile mechanics</li><li>Player &amp; game GUI / menus<br/></li><li>Audio system<br/></li><li>General programming</li></ul><hr/><p><b>CritOut!    </b>Coded with C++ in Tengine (in-house engine).<br/></p><p>Contributions:<br/></p><ul><li>Player controller &amp; driving / combat mechanics<br/></li><li>Threaded Physics / Collision<br/></li><li>Configs for design<br/></li><li>General programming</li></ul><p></p><hr/><p></p><p><b>Pedal To The Metal</b>    Coded with C++ in Tengine (in-house engine).</p><p>Contributions:<br/></p><p></p><ul><li>Player controller &amp; driving mechanics</li><li>Collision</li><li>RNG spawn system</li><li>General programming<br/></li></ul><p></p><p><br/></p>

Projects