<p>I'm an aspiring animator who has a passion for expressive and exciting animations, especially combat.</p><hr/><h5><b>SHOWREEL</b></h5><p><b></b></p><embed embedtype="media" url="https://vimeo.com/283263973"/>\n\n\n\n\n<b>\n<br/></b><p></p><h5><b>PROJECTS</b></h5><p>These are the student projects I've worked on during a period between nine and five weeks respectively.</p><p><br/></p><p></p><embed embedtype="media" url="https://youtu.be/wL6zbFVHheQ"/>\n\n\n\n\n\n\n<p>During project two, <a href="https://youtu.be/wL6zbFVHheQ">Gill & Gull</a>, I <b>:</b><br/></p><ul><li>was main animator who animated all characters.</li></ul><ul><li>was lead graphic artist, keeping my three colleagues updated and informed our plans and process. Made weekly plannings together with the design and programmer leads to sync.</li></ul><ul><li>was the technical animator and enabled us to use one rig for both of our characters with different dimensions. See here a <a href="https://youtu.be/xxJ3foc2ImI">short video</a> of the rig.</li></ul><ul><li>created a one-click script in python to export the characters rig and animation in dedicated formats and settings.</li></ul><ul><li>created the in-game HUD of death and coin count as well as coordinated the HUD animations.</li></ul><ul><li>created our in-game HUD font.</li></ul><ul><li>made the games VFX.</li></ul><ul><li>made character and environment concepts.</li></ul><ul><li>made extensive research of platform game graphic's do's and don't.</li></ul><ul><li>directed the post-processing of our PBR cube map, tone mapping, death trigger and vibrancy.</li></ul><ul><li>Came up with the slogan of our game, "<i>Fail fun</i>".</li></ul><p>Documentation of animation and rig of can be found <a href="https://www.artstation.com/alexanderpoon/blog/B7Od/the-fail-fun-experience-making-of-the-animation-for-gill-amp-gulls-skyhigh-adventure">here</a>.<br/></p><p><br/></p><p></p><embed embedtype="media" url="https://youtu.be/qqxt6td8vzA"/>\n\n\n\n\n\n\n<br/><p></p><p>During project one, <a href="https://youtu.be/qqxt6td8vzA">Primetime Bathing</a>, I :</p><p></p><ul><li>acted as lead graphic artist and art director. I coordinated the two graphic artist's expertise to fit the game graphics.</li></ul><ul><li>was main animator that animated all characters and vehicles.</li></ul><ul><li>coordinated with our technical artist when creating rigs.</li></ul><ul><li>was the main conceptual and texture artist.</li></ul><ul><li>created the accessories for each character.</li></ul><ul><li>was our main lighting artist.</li></ul><p></p><hr/><p></p><p><b>PRIMARY SKILLS</b><br/></p><p></p><ul><li>Keyframe animation</li><li>Motion Capture</li><li>2D animation</li><li>Riggning & Skinning</li><li>3D modeling</li><li>concept art</li><li>Texturing</li></ul><h5><b>SOFTWARE</b></h5><p></p><p></p><ul><li>Maya</li><li>Motionbuilder</li><li>Substance Designer/Painter</li><li>Adobe Creative Suite</li><li>Unreal Engine</li><li>Unity</li><li>xNormal</li></ul><h5><b>Project Management</b></h5><p></p><p></p><ul><li>Lead Artist</li><li>Scrum</li><li>Trello </li><li>Toggl</li></ul><p></p><h5><b>When no one is looking i enjoy:</b></h5><p></p><ul><li>Sketch and draw for my grand comic book idea</li></ul><ul><li>Read epic Chinese novels</li></ul><ul><li>Find new food stuff and places to dine</li></ul><ul><li>Learn new skills of varied subjects, latest one has been to be able to sleep under less than 10 minutes.</li></ul><p></p><p></p><p></p>
Alexander Poon
Artist, PlaygroundSquad 2017