sanna_ylven_pic

Sanna Ylvén

Designer, PlaygroundSquad 2015

<h2><b>About Me</b></h2><p>Way back, when I was a kid that still moved my head to look around corners in GoldenEye 007, I fell in love with games. Since then my love have grown into a professional, not just personal, passion. </p><p>The things that I have the most interest in is level design, scripting and UI design. When it comes to the games that I like there is no real genre that’s my favorite. I like everything from Walking Simulators to RTS:s. That follows me when I design, I like to try designing different genres and see how I can make them fun. </p><p>In the core of my being I’m logical and fair. When I design a game this is a big guiding light. I know myself that I sometime can feel completely beaten by an unfair game. There is a difference between hard and unfair, and I think that is very important to remember when you design a game.</p><p>Otherwise I am a happy (often called weird) person who loves everything nerdy. Books, tv-series, movies, tabletop games, you name it, I like them all. My other two big loves (excluding my boyfriend) is chocolate and dogs. Two things that can make anyone feel like the most loved person ever!<br/></p><h3><hr/></h3><br/><h2><a href="https://playgroundsquad.com/projects/color-clash-champions/">Project 1: Color Clash</a></h2><p>Color Clash is a 4-player team-based racing game for PC. </p><p>The goal is to be on the team with the most points as the last player crosses the finishing line.<br/></p><p>My responsibilities during this project was project management, HUD design, level design, tweaking and being a part of designing the gameplay elements.</p><br/><p></p><hr/><p></p><br/><h2><a href="https://playgroundsquad.com/projects/hexbreak/">Project 2: Hexbreak</a></h2><p>Hexbreak is a multiplayer brawler for the Ps4.</p><p>The goal is to be the last survivor on the field by using their magnificent air-canons to push each other off the edge to certain death.<br/></p><p></p><p>During this project my responsibilities was being a part of designing the gameplay elements, scripting, HUD design, tweaking and project management.</p><br/><p></p><hr/><p></p><h2><br/></h2><h2><a href="https://playgroundsquad.com/projects/dofna/">Project 3: Dofna</a></h2><p></p><p>Dofna is a first person, single-player, vertical slice for the Ps4.</p><p>The game is inspired by walking simulators, with a focus on atmosphere, story and puzzle elements. The goal of the game was to find a way forward by looking for notes and solving puzzles.</p>I wrote the story for the game and created all the narrative elements, that then were implemented by the artists. I was also a part of designing the gameplay, the level design and menu design. In this project I was also in charge of FMOD and the implementation and creation of sound. <p></p><p><br/></p><h2><p></p><hr/></h2><h2>My Skills</h2><h5>Game Design</h5><ul><li>Level Design</li><li>UI Design<br/></li><li>Gameplay Design<br/></li><li>QA<br/></li></ul><h5>Project Management </h5><ul><li>SCRUM<br/></li><li>Planning<br/></li></ul><h5>Scripting</h5><ul><li>Python<br/></li><li>Lua<br/></li></ul><h5>Group Management</h5><ul><li>Have an easy time getting along with other people<br/></li><li>(Been told my chocolate chip cookies are a bit too addictive.)<br/></li></ul><h2>Software Experience</h2><p>Adobe Photoshop<br/>Adobe Illustrator<br/>Autodesk Maya<br/>Gamemaker<br/>Pycharm<br/>Unreal<br/>Unity<br/>FMOD<br/></p><p><br/></p><p></p>

Projects