<h3><b>About</b></h3><p>Designer 2015</p><p>I am a Game Designer who think, talk, design and learn with passion in my heart. My passion comes from the many games I play on my free time, most of them are often story driven games that combine a deep <b>lore</b> and/or extensive <b>world</b>, with an immersive <b>game-play</b> that makes me part of the game. <br/></p><hr/><p>When designing games I like to dive right into anything related to <b>narrative</b>, <b>story</b>, <b>setting</b>, <b>characters</b> and <b>lore</b>. I also enjoy to work and come up with <b>game mechanics</b> that helps the player feel connected to the game, all so that the player can get the best experience while playing. </p><p>I also have a great interest in <b>level design</b>, whether it be making levels designed for <b>competitive</b> use, or levels designed to emerge players into the world with rich meaning and history. </p><hr/><p>Other than playing games I also enjoy to larping, since it gives me inspirations, ideas and a close feeling to what it means to walk in a real designed and created world. </p>
Hannes Penndorf Ronsten
Designer, PlaygroundSquad 2015