<h3><b>Game Projects:</b></h3><h3><b>1. <a href="https://playgroundsquad.com/projects/outpost-omega/">Outpost Omega</a></b></h3><p>During our project Outpost Omega I were given a few areas to put my focus on. Those areas were implementing a weapons system that would handle dropped weapons in the world as well as being able to shoot. I pretty much did everything weapon related. Besides putting focus on the weapons system, I did quite a bit of other general gameplay programming. Towards the end of the project I were given the responsibility of implementing all sound for the game using FMOD.</p><p><br/></p><p></p><h3><b>2. <a href="https://playgroundsquad.com/projects/fump/">FUMP!</a></b></h3><p>For the first two weeks of our project FUMP I were mainly helping out with general gameplay, with some focus on character movement, input support both for PS4 & PC using a controller. After these two weeks I were given the task of creating the entire menu, which consists of the main menu, character selection and level selection. Alongside the menu I were given responsibilty of creating a few shaders and blend states. The most time-consuming part of the menu were the character selection.</p><p></p><h3><p></p></h3><p></p>
Patrik Jonsson
Programmer, PlaygroundSquad 2015