<h2>Projects during my time at PlaygroundSquad:<br/></h2><p></p><h3>Dofna (2016):</h3><p>I was the lead gameplay programmer on Dofna. My main focuses during the project were implementing Havok and and creating the main puzzle in the game.</p><p><a href="https://portal.playgroundsquad.com/spelprojekt/dofna/">Project link</a></p><h3>Labrys (2015):</h3><p>I was the main programmer on Labrys. My main focuses during the project were creating a framework with Marcus Hansson which contained Lua for scripting and FMOD for audio. All the game logic comes from Lua.</p><p><a href="https://portal.playgroundsquad.com/spelprojekt/labrys/">Project link</a></p><p></p><h3>Outpost Omega (2015):</h3><p>I was the main programmer on Outpost Omega. My main focuses during the project were collision/path-finding, creating a particle system/editor, wave manager, and game pad support. I also implemented an instancing system for enemies, bullets, and shadows.</p><p><a href="https://portal.playgroundsquad.com/spelprojekt/outpost-omega/">Project link</a></p><h3>Student Choice:</h3><p>For my student choice I decided to look in to why OGG is the most popular format for audio in games. For that I created a program using the official libraries to create a metadata reader for FLAC/OGG files. </p>
André Andersson
Programmer, PlaygroundSquad 2015