<p>My name is Markus Pursche, I am a 20 year old programming student from Sweden.</p>\r\n<p> </p>\r\n<p>I am focused more on gameplay programming but I also enjoy working on tools and engine features.</p>\r\n<p>Projects I have worked on during my time at PSQ and what I did in them:</p>\r\n<p><em>Kronhjort</em></p>\r\n<p>I started out with working on a level editor for the first two weeks which was later scrapped, I then moved on to working very closely with the graphical students, making a system for them to load an additive texture layer to models and stuff like that. During the later parts of the project I worked on a lot of stuff, like bugfixes. One of the major things I did during that time was the moving platforms waypoint system.</p>\r\n<p><em>Lady Bazooka</em></p>\r\n<p>During this project my role was Gameplay programmer, it was my job to make the weapon mechanic, projectiles, gamemode system and scoring. I made a prop system which our graphical artists and designers used to populate the arena with props that the player can interact with. I later took the initiative of implementing FMOD and towards the end of the project I made the ingame HUD.</p>\r\n<p>I am very happy with <em>Lady Bazooka </em>and how it turned out, this was my first time working with a component-entity based system outside of Unity3d and I really enjoyed it. We developed for the PS3 which I at first thought was hard but I quickly adapted to it.</p>\r\n<p><em>Alien Weapon X</em></p>\r\n<p>I joined this project two weeks before the deadline, one of their original programmers quit so they needed some help. I volunteered and spent my afternoons helping them out. In this project I was in charge of implementing FMOD, making the bullettime feature and the Megaforce slice attack. I also made the HUD.</p>\r\n<p>It was a bit hectic to enter a project so close to the deadline but I worked it out. The game was made for the PSVita which I really enjoyed working with.</p>
Markus Pursche
Programmer, PlaygroundSquad 2014