<h2>Environment & Prop Artist</h2>\n<p>Portfolio: <a href="http://mathias3dart.com/">www.mathias3Dart.com</a></p>\n<p>LinkedIn: <a href="https://www.linkedin.com/in/mathias3dart">se.linkedin.com/in/mathias3Dart</a></p><p>Resume: <a href="http://mathias3dart.com/mathias_karlsson_resume.pdf">PDF</a></p>\n<p> </p>\n<h2>Greetings traveler!</h2>\n<p>My name is Mathias and I'm a 3D artist with a passion for creating worlds.<br/>I recently finished my internship at Gaming Corps where I got to work on the game The Descendant.<br/>As my internship came to an end it also meant that it was time to graduate from PlaygroundSquad.</p>\n<p>I'm a 3D generalist whom likes to tinker with a lot of things. Modeling, texturing and rigging everything from the smallest props to the bigger environment pieces.</p>\n<p>I'm a hard working yet relaxed person with a thirst for knowledge and challenges.</p><p><br/></p><p>Currently looking for work.</p>\n<p> </p>\n<h2>Experience</h2>\n<p><a href="https://descendantgame.com/">The Descendant</a><br/>Art internship at <a href="http://www.gamingcorps.com/">Gaming Corps</a><br/>-Creating 2D & 3D assets<br/>-Asset optimization<br/>-Set dressing<br/>-Environments<br/>-Props</p><p><br/></p>\n<h2>Projects</h2>\n<p>Lady Bazooka - PS4 port - Tengine<br/>Lead Artist, 3D-modeling</p>\n<p>Mar 2015 - Maj 2015 (9 weeks)<br/>Lady Bazooka - Game Project, PS3 - Tengine<br/>3D-modeling, environment, lightbaking, technical</p><p>Jan 23-25 2015 (48 hours)<br/><a href="http://globalgamejam.org/2015/games/terra-pericolosa">Terra Pericolosa</a> - Global Game Jam, Tengine<br/>Artist<br/></p>\n<p>Nov 2014 - Dec 2014 (5 weeks)<br/>Midgård Madness - Game Project, PC - Tengine<br/>3D-modeling, rigging & skinning, environment tileable modules</p>\n<p> </p>\n<h2>Software Experience</h2>\n<p>Autodesk - Maya<br/>Adobe - Photoshop<br/>Epic - Unreal Engine 4<br/>Quixel - Suite<br/>Unity 3D<br/>Santiago Orgaz - xNormal</p>
Mathias Karlsson
Artist, PlaygroundSquad 2014