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\r\nHi there, my name is Daniel.
\r\nI am a versatile game designer. I have during my years done alot of modding in games and that have helped me to pick up and getting used to the interface of different editors. I can pick up new engines and interfaces relatively fast. I can program C#, python and Lua effectively.
\r\nI have worked quite alot in Unity. I recently found the Godot engine that I've been working in for a few weeks.
\r\nI unfortunately has an artistic skill of a three year old, but give me some blueprints and I can make effective models in Maya or blender. I know most of the theory behind models.
\r\nPlease take a look at my Portfolio for more information or find me on LinkedIn.
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\r\nEVOKE - PSVita
\r\nMar 2015 - Maj 2015 (9 weeks)
\r\nRole: Game Designer, Creative Director.
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\r\nAaargh! 'Tis the Kraken!! - PC
\r\nNov 2014 - Dec 2014 (5 weeks)
\r\nRole: Gameplay Designer, Gameplay Balancing, Project Management
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