Christoffer Ågren

Artist, PlaygroundSquad 2012

<h1>Resume</h1>\r\n<p>&nbsp;</p>\r\n<p><a href="http://www.christofferagren.se/CV%20Christoffer%20%C3%85gren"></a>&nbsp;<a href="http://www.linkedin.com/pub/christoffer-%C3%A5gren/35/652/401"></a><br /></p>\r\n<p>Christoffer &Aring;gren<br />Norra J&auml;rnv&auml;gsgatan 20 H:14<br />791 35<br />Falun<br />agren.christoffer@gmail.com<br /><a href="http://www.christofferagren.se/index.htm">www.christofferagren.se</a></p>\r\n<h2>Skills</h2>\r\nAutodesk Maya\r\nAutodesk Mudbox\r\nUnreal Development Kit\r\nAdobe Photoshop\r\nnDo2\r\ndDo\r\n<p>I also have additional experience in 3DS MAX, 3d Coat, Meshlab, Worldmachine and Zbrush.</p>\r\n<h2>Language</h2>\r\nSwedish - native\r\nEnglish - spoken and written\r\n<h2>Experience</h2>\r\n<h3>\r\n<p>Stockholm University (Tutor, Maya/UDK)</p>\r\n</h3>\r\n<p>jaunary 2011 - May 2012</p>\r\n<p>I worked part-time as an assistant teacher helping the students creating game art. I taught the students modeling techniques including unwrapping and texturing, also other areas I taught was rigging and skinning characters and Kismet Scripting within UDK. During my time I also helped to create a lot of 3D assets for games the school developed, One of the games was shown on Gamex 2011 (The swedish Game Expo).</p>\r\n<h2>Projects</h2>\r\n<h3>\r\n<p>Caverns of Kappulus</p>\r\n</h3>\r\n<p>April 2013 - May 2013</p>\r\n<p>This was a game we made during our first year at Playgroundsqaud together with four other students. My work on this project included environment art and lightning. We competed with this game in the Swedish Game Awards 2013</p>\r\n<p><a href="http://www.youtube.com/watch?v=NIebjyYVAXU">Gameplay trailer can be found here</a></p>\r\n<h3>\r\n<p>We know how to hippst - Demo for Birdie 2013</p>\r\n</h3>\r\n<p>May 2013</p>\r\n<p>I made the Volskwagen Van for the demo We know how to hippst made by the demo group<a href="http://pouet.net/prod.php?which=61369">mental</a>. The Demo came in second place at Birdie 2013 in the combined demo category.</p>\r\n<p><a href="http://pouet.net/prod.php?which=61369">The Demo can be found here</a></p>\r\n<h3>\r\n<p>Starbots</p>\r\n</h3>\r\n<p>November - december 2012</p>\r\n<p>This was a game made by me and other 11 students from the game development School Playgrounsquad during my first year at Playgroundsqaud. My responsibilites on this work was Art Direction and instructing other classmates. I also created a lot of props including modular house sets, vehicles, weapons and drew concepts. We competed with this game in the Swedish game awards 2013</p>\r\n<p><a href="http://www.youtube.com/watch?v=_L04ayOrCbA">Gameplay trailer can be found here</a></p>\r\n<h3>\r\n<p>Pie - Demo for Dreamhack Winter 2012</p>\r\n</h3>\r\n<p>November 2012</p>\r\n<p>I made the graphic assets for the demogroup&nbsp;<a href="http://pouet.net/groups.php?which=10844">mental</a>. The Demo won first place at Dreamhack Winter 2012 in the combined demo category.</p>\r\n<p><a href="http://pouet.net/prod.php?which=60782">The Demo can be found here</a></p>\r\n<h3>\r\n<p>Flatline - Global Game Jam 2013</p>\r\n</h3>\r\n<p>January 2013</p>\r\n<p>This was a game we made during the global game jam 2013 of a team of eight persons. Because we had a very tight deadline I ended up doing everything from props, characters and environments.</p>\r\n<p><a href="https://www.youtube.com/watch?v=of2Xim4MeoY">link to gameplay trailer</a></p>\r\n<p>&nbsp;</p>\r\n<h2>Education</h2>\r\n<p>&nbsp;</p>\r\n<h3>\r\n<p>Playgroundsquad</p>\r\n</h3>\r\n<p>August 2012 - present</p>\r\n<p>I'm currently studying 3d graphics and Game art at Playgroundsquad, I am beginning my second year and will go on my six months internship in November 2013.</p>\r\n<p><a href="http://www.playgroundsquad.com/Falun/">www.playgroundsquad.com</a></p>\r\n<h3>\r\n<p>Stockholm University, Bachelor of Science (BS), Computer Game Development</p>\r\n</h3>\r\n<p>August 2008 - August 2013</p>\r\n<p>I studied Computer Science with orientation Computer game Development. This Education gave me a broad understanding of 3D graphics, game design, level design, and programming.</p>

Projects