FX/Technical Artist
\r\nHomepage: www.JonssonFX.com
LinkedIn: www.linkedin.com/in/JonssonFX
Personal
\r\nName: Joel Jonsson
Born: 11-01-1991 \t
Nationality: Sweden
Languages
\r\nNative: Swedish \t
Spoken and written: English
Education
\r\nVocational School:
PlaygroundSquad, Falun (2012-2013) \t
University:
University of Skövde, Skövde (2009-2012) \t
Upper Secondary School:
Portalens gymnasium, Uddevalla (2006-2009)
Professional Experience
\r\nFeb 2011 (1 week)
Jakten på den försvunna guldreserven
Exported and optimized miscellaneous props and textures. Homepage
School Projects
\r\nMar 2013 - May 2013 (9 weeks)
Caverns of Kappulus - Game project, UDK
Created all visual effects and shaders, some scripting. Homepage
Nov 2012 - Dec 2012 (5 weeks)
Starbots - Game project, TenGine
Rigging and blending in Morpheme (Natural Motion).
Mar 2011 - May 2011 (9 weeks)
The Guardians - Game project, Unity3D
Created all visual effects and shaders. Homepage
Nov 2010 - Jan 2011(10 weeks)
The Key Event, Maya render
Created visual effects, lightning, props, textures and compositing. Video
Software Experience
\r\nPrimary Software:
Autodesk - Maya \t
Autodesk - MEL scripting \t
Adobe - Photoshop \t
Epic - UDK \t
Santiago Orgaz - xNormals \t
Unity Technologies - Unity3D
Secondary Software:
Autodesk - 3D Studio Max
Autodesk - Mudbox \t
CrazyBump \t
Quixel - dDo \t
Quixel - nDo2
References
\r\nPlease contact me for references.