<h2>FX/Technical Artist<br /></h2>\r\n<p>Homepage: <a href="http://www.JonssonFX.com">www.JonssonFX.com</a><br />LinkedIn: <a href="http://www.linkedin.com/in/JonssonFX">www.linkedin.com/in/JonssonFX</a></p>\r\n<h2>Personal</h2>\r\n<p>Name: Joel Jonsson <br />Born: 11-01-1991 \t <br />Nationality: Sweden</p>\r\n<h2>Languages</h2>\r\n<p>Native: Swedish \t <br />Spoken and written: English</p>\r\n<h2>Education</h2>\r\n<p>Vocational School: <br />PlaygroundSquad, Falun (<em>2012-2013</em>) \t <br />University: <br /> University of Skövde, Skövde (<em>2009-2012</em>) \t <br />Upper Secondary School: <br />Portalens gymnasium, Uddevalla (<em>2006-2009</em>)</p>\r\n<h2>Professional Experience</h2>\r\n<p>Feb 2011 (1 week)<br />Jakten på den försvunna guldreserven <br />Exported and optimized miscellaneous props and textures. <a href="http://www.karlsborgsfastning.se/las-mer-om-guldaventyret/">Homepage</a></p>\r\n<h2>School Projects</h2>\r\n<p>Mar 2013 - May 2013 (9 weeks)<br />Caverns of Kappulus - Game project, <em>UDK</em><br />Created all visual effects and shaders, some scripting. <a href="http://www.JonssonFX.com/CavernsOfKappulus/">Homepage</a></p>\r\n<p>Nov 2012 - Dec 2012 (5 weeks)<br />Starbots - Game project, <em>TenGine</em> <br />Rigging and blending in <a href="http://www.naturalmotion.com/products/morpheme/">Morpheme (<em>Natural Motion</em>)</a>.</p>\r\n<p>Mar 2011 - May 2011 (9 weeks)<br />The Guardians - Game project, <em>Unity3D</em> <br />Created all visual effects and shaders. <a href="http://www.theGuardiansGame.com">Homepage</a></p>\r\n<p>Nov 2010 - Jan 2011(10 weeks)<br />The Key Event, <em>Maya render</em> <br />Created visual effects, lightning, props, textures and compositing. <a href="http://www.youtube.com/watch?v=QmEJa6gU5g8;autoplay=1">Video</a></p>\r\n<h2>Software Experience</h2>\r\n<p>Primary Software: <br /><em>Autodesk</em> - Maya \t <br /><em>Autodesk</em> - MEL scripting \t <br /><em>Adobe</em> - Photoshop \t <br /><em>Epic</em> - UDK \t <br /><em>Santiago Orgaz</em> - xNormals \t <br /><em>Unity Technologies</em> - Unity3D</p>\r\n<p>Secondary Software: <br /><em>Autodesk</em> - 3D Studio Max <br /><em>Autodesk</em> - Mudbox \t <br />CrazyBump \t <br /><em>Quixel</em> - dDo \t <br /><em>Quixel</em> - nDo2</p>\r\n<h2>References</h2>\r\n<p>Please contact me for references.</p>
Joel Jonsson
Artist, PlaygroundSquad 2012