<p>I'm a programmer, born 1992 in Gävle, Sweden.</p>\r\n<p>Gaming has always been a huge part of my life and as I discovered my passion for programming, the thought of becoming a game programmer emerged.</p>\r\n<p>Now I study at playgroundsquad after having graduated from John Bauer, Gävle, with an IT orientation and I'm more determined than ever that this is what I'd like to do.</p>\r\n<p>In my free time I, for the most part, play PC games. I also enjoy playing the piano.</p>\r\n<p> </p>\r\n<h2>School project 1: The Lighthouse ( 5 weeks )</h2>\r\n<p>This is what I worked with in this project:</p>\r\n<p> - Weapons and abilities, and how these interacted with the players and the enemies</p>\r\n<p> - Customized the way sectors are rendered in TenGine</p>\r\n<p> - The camera, movement and tilt functions</p>\r\n<p> - A few UI things ( enemy health bars, reload timer )</p>\r\n<p> - The menu system</p>\r\n<p> </p>\r\n<p>Gameplay trailer: <a href="http://www.youtube.com/watch?v=eZKGdTp5Tw0">http://www.youtube.com/watch?v=eZKGdTp5Tw0</a></p>\r\n<p> </p>\r\n<h2>School project 2: Do Not Stop The Doughnut ( 9 weeks )</h2>\r\n<p>This is what I worked with in this project:</p>\r\n<p> </p>\r\n<p><em>In Game</em></p>\r\n<p> - HUD</p>\r\n<p> - The menu system</p>\r\n<p> - Obstacle system</p>\r\n<p> - Score system</p>\r\n<p> - Outliner shader</p>\r\n<p> - Deathpit system</p>\r\n<p> - Statemachine + state structure</p>\r\n<p> - I worked alot with the general structure for our code.</p>\r\n<p> </p>\r\n<p><em>Editor</em></p>\r\n<p> - Obstacle system</p>\r\n<p> - Death pit system</p>\r\n<p> </p>\r\n<p>Gameplay video: <a href="http://www.youtube.com/watch?v=Ak5o2uV0YrQ">http://www.youtube.com/watch?v=Ak5o2uV0YrQ</a></p>\r\n<p>Editor showcase: <a href="http://www.youtube.com/watch?v=Tt6lfHHmsVQ">http://www.youtube.com/watch?v=Tt6lfHHmsVQ</a></p>\r\n<p> </p>
Staffan Tejre
Programmer, PlaygroundSquad 2011