<p>I've been a passionate gamer for as long as I can remember. So it made sense that when I graduated from High School I got myself into Powerhouse, a three year long game development education. When I graduated I still felt that I wasn't prepared for the big leagues, so I applied to PlaygroundSquad. Feeling that it was a great next step because the focus was even more on making games than learning the basics, compared to my previous school.</p>\r\n<p>Now that I am in my second year at PlaygroundSquad I am more determined than ever that this is what I want to do. When I have finished the school assignments and it's past school hours I tend to stay and work on my own smaller projects.</p>\r\n<p>During projects I spend pretty much all my waking hours working on our game, trying to make it as good as I possibly can. I have been the lead programmer on both projects, reason being the experience that I have from the previous school. So I have also been handling the more structural tasks besides just programming and trying to steer the project in the right direction as well as I could.</p>\r\n<p> </p>\r\n<h2>School Project 1: Animal Cruelty (5 weeks)<br /></h2>\r\n<p>- Management of the codebase<br />- Collision<br />- Audio<br />- Player Movement<br />- Weapons<br />- UI<br />- Menus<br />- Power ups</p>\r\n<p>Gameplay: <a href="http://www.youtube.com/watch?v=NcNpSSl03Ew">http://www.youtube.com/watch?v=NcNpSSl03Ew</a></p>\r\n<p> </p>\r\n<h2>School Project 2: Do Not Stop The Doughnut (9 weeks)<br /></h2>\r\n<h2>Game</h2>\r\n<p>- Management of the codebase<br />- Collision<br />- Player and camera movement on the rail<br />- Audio<br />- Enemies<br />- Graphic system (excluding most of the shaders)<br />- Particle Effects<br />- Sector management<br />- Animations</p>\r\n<h2>Editor</h2>\r\n<p>- Management of the codebase<br />- UI<br />- Rail Line editing<br />- Enemy editing</p>\r\n<p>Gameplay: <a href="http://www.youtube.com/watch?v=JhR4yBc0rkQ">http://www.youtube.com/watch?v=JhR4yBc0rkQ</a></p>\r\n<p>Editor Walkthrough: <a href="http://www.youtube.com/watch?v=RsxrvjQ87MQ">http://www.youtube.com/watch?v=RsxrvjQ87MQ</a></p>\r\n<p> </p>\r\n<h2>Additional Projects<br /></h2>\r\n<p>- Navigation Mesh editor<br />- AI pathfinding on NavMesh</p>
Joakim Andersson
Programmer, PlaygroundSquad 2011