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Michael Mancilla

Programmer, PlaygroundSquad 2010

<h2>Presentation:</h2>\r\n<p>I've been a gamer ever since I can remember, and I've also had a huge interest for computers for a long time. In my early teens I discovered the possibility of programming and with that my way into game development. Now I study game programming at PlaygroundSquad and hope to be part of great game productions in the future. I aim at creating innovative and interactive gameplay rather than monster graphics!</p>\r\n<h2>Skills:</h2>\r\n<p>- Excellent C++ knowledge<br />- Advanced computer knowledge (mainly PC)<br />- Advanced 3D-engine experience (TenGine)<br />- MS VS2008 Pro, MS VS2010 Pro<br />- Natural Motion's Morpheme experience<br />- Basic shader techniques (ex. blinn/phong lightning, normal &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; maps,&nbsp;skinning, stencil&nbsp;shadows, splat maps)&nbsp;<br />- Basic AI techniques (ex. finite state machines, A* pathfinding)<br />- Basic network programming skills (Raknet)<br />- Basic FMOD experience<br />- Basic Linear Algebra (vectors, matrices etc.</p>

Projects