Simon Sandberg

Designer, PlaygroundSquad 2020

Hey there!

My name is Simon Sandberg and I'm an aspiring Narrative, World, Class and Level Designer! For the most part of my life I have been interested in games, both digital and analog. I have especially been interested in the worlds and stories behind them throughout the games that i have played and have always aspired to reach the same level of detail and intrigue as I've seen in the platformer, RPG and point and click games that i tend to gravitate towards.

Throughout my time on PSQ i have been introduced to many new skillsets and ways of thinking when approaching game design and the more you learn the more you know there is yet to learn haha! That being said i have grown fairly confident in what I've learnt so far and am looking forward to learning new things once getting into the Game Industry.

I also have a huge passion for art and graphics so I'm looking to develop those skills to a more professional level some day!

If you want to know more about what i do and the work that i have done on the projects, feel free to look at my Devblog until a link to my portfolio is published here!

School Projects :

Nuclear Opera

My roles during this project:

  • Gameplay Design
  • Level Design
  • UI design
  • UI graphics
  • Sound Design
  • QA
Heliotrope

My roles during this project:

  • Level Design
  • First Art Blockout
  • Feature Design
  • Narrative Design
  • Playtesting
  • QA


Previous Unrelated Projects :

Tic Tac Cog (Soltorg, 2047 Science centre)

My roles during this project:

  • Gameplay Design
  • Puzzle design
  • Game Graphics
  • UI design
  • UI graphics
  • QA

Nexus (Soltorg, 2047 Science centre)

My roles during this project:

  • Gameplay Design
  • Puzzle design
  • Game Graphics
  • UI design
  • UI graphics
  • QA