Hello!Ā
I'm Sebastian and I'm a student Game Designer with a current focus on level and game design. I love crazy concepts that has my head spin around with new ideas to try in games. I excell in visual scripting in both Unreal and Unity, working hard and learning everything I can, to solve every problem I come across.
Game Project 3 - Ecopoint
Genre: Action-Adventure
Game Engine: Unreal Engine 5.4
Team Size: 14
Duration: 9 Weeks
Platform: PC
Year: 2024
- I pitched the original Game Concept ft. Emil Thoors Hedback
Game Project 2 - Rocket Rider
Genre: Action Platformer, Hack & Slash
Game Engine: Unreal
Team Size: 17
Duration: 9 Weeks
Platform: PS5
Year: 2024
- I pitched the original Game Concept.
- Level Design on some sections & Level QA (Quality Assurance)
- Worked partially on UI with Widget Blueprints and creating modular assets for UI.
- Geometry Scripting Tools (For Level Design)
Game Project 1 - BEETLEBOT
Genre: Action, Rogue-like
Game Engine: Tengine (In-House)
Team Size: 12
Duration: 6 Weeks
Platform: PS5, PC
Year: 2023
- I pitched the original Game Concept.
- I recorded and edited SFX for the game.
- Level Design, Made the boss room.
- Main Menu UI Design (Mock-ups)
Games I Like:
Armored Core 6
Ghost of Tsushima
The Last of Us
Metal Gear Rising (Metal Gear series in general)
Devil May Cry series
NieR series