My name is Mikael Hellberg. I am an aspiring Environment and Prop Artist within the video game industry. My key skills include:
- Low- and high-polygon modeling
- Space-efficient UV-unwrapping
- High- to low-poly baking
- Texturing across multiple art-styles
- A solid understanding of the environment pipeline
- Experience with multiple game engines
To view my qualifications and work at further length, please visit my portfolio website. If you have any inquiries do not hesitate to contact me via email.