Linus Eriksson

Programmer, PlaygroundSquad 2007

Blade Gunner:
The first game project, I worked on enemy ai and animations. I also added the sounds, fixed input code, added the HUD. Boss particle effect. Smoke particle on the crashed ship, the dialog and the loading screen.

Project Rasputin:
The second game project. I created the Menu, HUD, Shaders ( except enviroment map ) Client / Server messages, and the weapon system. I also worked some on the server with weapons / pickups.

Rendering Avi:
Uses video for windows to get bitmaps from an avi movie and copies that bitmap data to a DirectX texture. So you can set the DirectX texture to use ingame in realtime on a mesh. The demo picture is a textured Sprite.