Jonathan Eriksson

Designer, PlaygroundSquad 2019

My name is Jonathan and I am currently studying to become a Gameplay designer and scripter at Playgroundsquad.

Ever since I first discovered the Warcraft 3 Map editor when I was about 12 years old I have been interested in making my own game experiences. Since then I have dabbled in Java, Lua and C++, but most of my coding experience is with C#, mainly for Unity.

If I am not writing code I enjoy designing classes or bosses for different games.

My Portfolio page is still very much a work in progress.

School Projects
Project 2: Death Blade
Engine: Unity
Role: Gameplay Designer
My focus for this game was designing Combat, Augments, prototyping, UI and QA.

Project 1: Llama Drama, Spit Pit!
Engine: Tengine
Role: Gameplay Designer and Project Manager.
What I mainly did was designing the towers and their abilities, created a Unity prototype, UI, QA and managed the project.