Jonathan Berglin

Programmer, PlaygroundSquad 2018

My largest focus is structuring and cleaning code.

So far I have worked on one student project spanning five weeks.

During project one, Elemental Showdown, I:

  • focused early on getting the controller support as early as possible since this was the main mechanic.
  • designed and wrote the managment systems for projectiles, traps and players.
  • designed the dash mechanic.

During project two, Roof Runners, I:

  • implemented power-ups, jumppads and cameras.
  • changed control scheme to XBox-controller after split-screen was selected instead of LAN.
  • designed and implemented the tagging system.