My largest focus is structuring and cleaning code.
So far I have worked on one student project spanning five weeks. 
During project one, Elemental Showdown, I:
- focused
 early on getting the controller support as early as possible since this was the main mechanic.
 - designed and wrote the managment systems for projectiles, traps and players.
 - designed the dash mechanic.
 
During project two, Roof Runners, I:
- implemented power-ups, jumppads and cameras.
 - changed control scheme to XBox-controller after split-screen was selected instead of LAN.
 - designed and implemented the tagging system.